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Shadow Warrior 2

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Title Screen

Shadow Warrior 2

Developer: Flying Wild Hog
Publisher: Devolver Digital
Platforms: Windows, PlayStation 4, Xbox One
Released internationally: October 13, 2016 (Windows), May 19, 2017 (PS4/XB1)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Lo Wang returns with more penis jokes than ever before!

Unused / Unreachable Areas

Trials

In the game's hub location, there is a partially visible but seemingly unreachable portion of the map. It is, in fact, a set of Trials to be played in cooperative and afterwards, single player mode as well. Reaching the area in the single player mode would require precise movement and mechanic abuse; by climbing a nearby rock formation, the area can be seen and explored. The area is accessible in cooperative mode after beating mutated Kamiko and acquiring the portal to Ameonna (requires The Way of the Wang DLC).

Kuba

A test level left in the game files, featuring some buildings, a tree and... Mezu for some reason. It can be accessed by entering "map kuba" from the in-game console. Attempting to teleport while on this map will simply teleport you to the very same location you teleported from.

Sw2-kuba.png

Unused Scripts

Hmmm...
To do:
There are a LOT of unused scripts, I'm not entirely sure how I should format this section, let alone detail the contents of these directories. If you want to dig around, there is a QuickBMS script available for SW2 at http://aluigi.altervista.org/bms/shadow_warrior_2.bms

In pc_arch_scripts.bin/data/scriptsbin64/gameplay/base_templates/weapons, some leftover scripts from Shadow Warrior 2013 can be found, such as:

  • w1_sword_hotline_miami.nut
  • w1_sword_excalibat.nut
  • w1_sword_iceaxe.nut
  • w1_sword_saints_row.nut
  • w1_sword_sw_classic.nut
  • w1_sword_ss3_sledgehammer.nut
  • w7_shuriken.nut
  • w12_xing_head.nut

Among others.

Under pc_arch_scripts.bin/data/scriptsbin64/gameplay/base_templates/e3 a number of E3-related scripts can be found. They range from level generation to trailer playback.

pc_arch_scripts.bin/data/scriptsbin64/gameplay/levels contains a large amount of scripts for testmaps and E3 levels.

pc_arch_scripts.bin/data/scriptsbin64/gameplay/debug also contains some E3-related scripts, in addition to some for PAX.

pc_arch_scripts.bin/data/scriptsbin64/base_templates/menu/obsolete contains what appears to be scripts for canned main menu backgrounds. It contains scripts for menus titled gozu, hoji, intro, mezu, and xing.

Unused Animations

During the later parts of the game's story mode, Kamiko is seen sitting on Lo Wang's bed. However, in some instances, playing the game in multiplayer can glitch her sitting animation into loading an unused T-Pose lip sync test animation.

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
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