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Proto:Bloons Tower Defense 5 (iOS, Android)/BTD5-iPhone

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Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
Absolutely everything
  • Specialty Buildings have been partially implemented, but work completely differently from the final version
  • Some tower sprites are different from the final game, like Bloonjitsu
  • This prototype uses files called SpriteControllers that don't exist in the final game, figure out what purpose they serve and what the PlasmaTank and SpinningFireball controllers are for (if they're even used)
  • Premium upgrades have more data than in the final game
BTD5-iPhone main menu.png

General Differences

  • The title screen is simply a screenshot of the one from the Flash version.
  • All the game's JSON files are stored in a regular folder, unlike in the final version, where they are stored in a password-protected zip file.
  • Aircraft use a separate file type in this version, unlike in the final, where they use the same file structure as towers.

Unimplemented Features

  • Special Agents
  • Ranks
  • Medals
  • Currencies
  • Special Missions
  • Random Missions
  • Monkey Lab
  • Leaderboards

Towers

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Most towers are present in varying stages of completion, except for the Heli Pilot, which is completely absent.

  • Most towers use their descriptions from the Flash version instead of the simplified descriptions in the final game.
  • All towers have their unlock ranks specified, even though ranks themselves are not implemented in this version and all towers are available by default.
  • Upgrades do not have XP requirements, costs, icons, portraits, or descriptions yet.
  • Pop count does not function yet. All towers display a placeholder pop count of 24, including the Banana Farm.
  • Activated Abilities have not been implemented yet.

Note that this section compares towers to version 1.0, not the current version, which has several balance changes.

Dart Monkey

Prototype Version 1.0
Basic monkey tower that throws darts at bloons.
Shoots a single dart that pops a single bloon.
  • None of the Dart Monkey's attacks support Splodey Darts yet.
  • Base attack cooldown: 1 second → 0.74 seconds (overall cooldown: 1.2 seconds → 0.94 seconds)
    • Triple Darts has the same cooldown as the prototype's base attack cooldown, in both the prototype and in version 1.0.
  • Base attack projectile speed: 875 → 805
  • Base attack projectile distance: 350 → 161
  • Spike-O-Pult attack cooldown: 1.3428571429 seconds → 1.34 seconds (overall cooldown: 1.5428571429 seconds → 1.54 seconds)
  • Juggernaut is a modifier to Spike-O-Pult that increases its pierce, attack speed, projectile speed, and projectile distance, instead of simply replacing it with a separate attack.
  • Razor Sharp Shots pierce bonus: 1 → 2

Tack Shooter

Prototype Version 1.0
Shoots 8 tacks spread in all directions, each tack can pop 1 bloon. Has short range and medium-slow fire rate.
Shoots 8 tacks spread in all directions, each tack can pop 1 bloon.

Sniper Monkey

Prototype Version 1.0
Armed with a high-tech long range rifle, pops 2 layers off of bloons with unlimited range.
Pops 2 layers off of bloons, with unlimited range.

Boomerang Thrower

Prototype Version 1.0
Monkey tower that throws a boomerang at bloons.
Throws a single boomerang in an arc, can pop 3 bloons.
  • The unlock rank is set to rank 1 instead of rank 4, which may just be a placeholder.
  • Footprint radius: 12 → 10

Road Spikes

  • Does not have a description yet.
  • The unlock rank is set to rank 1 instead of rank 5, which may just be a placeholder.
  • Base cost: $100 → $30
  • Pierce: 5 → 10

Ninja Monkey

Prototype Version 1.0
Stealthy tower that can see Camo Bloons and throws sharp shurikens rapidly at the bloons.
Throws sharp shurikens rapidly and can see camo bloons.

Bomb Tower

Prototype Version 1.0
Shoots a single bomb that explodes in a radius burst on impact. Good range, medium-slow fire rate. Can pop lead bloons but not black bloons.
Shoots a single bomb that explodes in a radius burst. Can pop lead bloons.
  • Base cost: $700 → $650
  • Footprint radius: 12 → 10

Ice Tower

Prototype Version 1.0
Freezes bloons in its burst radius for a short time. Frozen bloons are immune to sharp objects.
Temporarily freezes nearby bloons. Frozen bloons are immune to sharp objects.

Glue Gunner

Prototype Version 1.0
Shoots a glob of monkey glue at a single bloon. Glued bloons move more slowly than normal.
Shoots a glob of monkey glue that slows a single bloon.

Exploding Pineapple

  • Does not have a description yet.
  • The unlock rank is set to rank 1 instead of rank 10, which may just be a placeholder.
  • Base cost: $100 → $25
  • Damage type: Piercing → Explosive

Monkey Buccaneer

Prototype Version 1.0
Monkey Buccaneers can only be placed on water. Shoots a single, heavy dart that can pop up to 5 bloons each.
Shoots a single, heavy dart that can pop up to 5 bloons each. Water only.
  • Footprint radius: 12 → 10

Monkey Ace

Prototype Version 1.0
Patrols the skies above the action, regularly strafing the area with powerful darts in 8 directions
(sic)
Patrols the skies above the action, blasting the area with 8 powerful darts.
  • Base cost: $900 → $950
  • Footprint: 20×20 → 50×21

Super Monkey

Prototype Version 1.0
Throws darts incredibly fast. Has long range and lots of insanely powerful upgrades.
Throws darts bloon-meltingly fast.
  • Footprint: 20×20 → 12 radius (the square radius is likely an error)

Monkey Apprentice

Prototype Version 1.0
Basic monkey tower that throws darts at bloons.
(sic)
Throws magic bolts that can pop 2 bloons each.

Monkey Village

Prototype Version 1.0
Monkey Village does not attack bloons but instead lowers cost of all towers and upgrades in radius by 10%. Has many useful upgrades that help nearby towers.
Reduces cost of all towers and upgrades in radius by 10%.
  • The Monkey Village has no functionality aside from being placeable.
  • All of its upgrades simply have a placeholder effect of increasing its range by 0.
  • Footprint: 20×20 → 12 radius (the square radius is likely an error)

Banana Farm

Prototype Version 1.0
Banana Farms grow bananas that you can collect for cash. Collect bananas by moving your mouse over them. Don't leave them too long however, or they will spoil!
Grows bananas that you can tap to collect for cash.
  • Footprint: 20×20 → 42×42

Mortar Tower

Prototype Version 1.0
Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot.
Launches explosive mortar shells to a single targeted spot.
  • Footprint: 20×20 → 40×20

Dartling Gun

Prototype Version 1.0
Shoots darts like a machine gun, super fast but not very accurate. The Dartling Gun will shoot towards whereever your mouse is, so you control how effective it is!
Shoots darts like a machine gun, at any position you tap.
  • Footprint: 20×20 → 12 radius (the square radius is likely an error)

Spike Factory

Prototype Version 1.0
Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at the end of each round.
Each round generates piles of road spikes that can pop 5 bloons each.
  • The unlock rank is set to rank 1 instead of rank 19, which may just be a placeholder.
  • Footprint: 20×20 → 12 radius (the square radius is likely an error)

Bloons

  • White Bloons and Zebra Bloons are not immune to ice damage.
  • Lead Bloons are not immune to fire damage, meaning they can be popped by Sonic Boom, Laser Blasts, Laser Cannon, etc.
  • MOAB-Class Bloons use recolored sprites of regular Bloons in this build as placeholders, although their actual graphics already exist in the files.
  • MOAB-Class Bloons are only immune to the basic ice and glue statuses, unlike in the final version, where they are also immune to damage over time, wind, other forms of slow, and other ice-related statuses such as permafrost.

Tracks

BTD5-iPhone track select.png

Only six tracks have been implemented at this point: Monkey Lane, Park Path, Archipelago, Switch, Clock, and Monkey Town.

  • Unlike in the final version (and all other versions), Monkey Town is treated as a regular track and isn't exclusive to a Special Mission.
  • The track selection screen displays the track thumbnail on wooden rollers that rotate when scrolling through the tracks. This is done by splitting each track thumbnail into six vertical slices, unlike in the final version, where the thumbnail is a single image.
  • Tracks do not display their names yet.
  • The track selection screen has spaces for bronze, silver, and gold medals, but medals have not been implemented yet and winning doesn't unlock anything.
  • Tracks do not have their own mode files yet. In the final game, these files specify the difficulty of the track and the rewards.
  • Extreme tracks do not exist yet.
  • Tracks are divided into "packs" based on their Track Type (track difficulty), in a similar manner to the ports of Bloons Tower Defense 3. The thumbnails for these packs are absent from the final game.

Monkey Lane

Prototype Version 1.0
BTD5-iPhone Monkey Lane mask.png BTD5iOS Monkey Lane mask.png
  • The collision mask has smaller areas of unplaceable land under the trees.

Park Path

Prototype Version 1.0
BTD5-iPhone Park Path mask.png BTD5iOS Park Path mask.png
  • The collision mask has smaller areas of unplaceable land under the trees and is missing a spot for a tree on the far left.

Monkey Town

Prototype Version 1.0
BTD5-iPhone Monkey Town mask.png BTD5iOS Monkey Town mask.png
  • The collision mask has smaller areas of unplaceable land under the trees and thicker areas of unplaceable land around certain parts of the path, and is missing a spot for a tree on the far right.